Wednesday 17 October 2012

10,000 Views!

Wow, so my blog has finally reached 10,000 page views, which is a very impressive number. Thank you all!!

Now here's another screenshot of my game:


Monday 8 October 2012

Game Progress Update

Hey there all! Just posting to let you know the current status of my game:

Engine is pretty much completed. It is certainly playable, only a few 'features' left to add but the core stuff is implemented and working fine.

Im currently building a few demo levels to release before I sit down and actually design a decent story.

Thing to be completed for the demo:

Level graphics for 3/4 levels
Player, enemy and NPC graphics
2/3 more spells for each spell tree

So as you can see its all graphics work to be completed then I can release something you can play, and see if you enjoy the engine :D

ETA 1/2 weeks from now.

Look forward to it!

Wednesday 26 September 2012

New Game Screenshot


Here is a screenshot of the current development of my new sidecrolling game. Enjoy :p

Monday 24 September 2012

New Game

For any of you who are interested, you can follow and see the development of my new sidescroller game on github, the link is here:

https://github.com/infinity8/Sidescroller

Friday 21 September 2012

The Past And The Future

Hello all, I know there hasn't been an update for a while but here is one and there's a few topics I want to cover.

Firstly someone has decided to start development of the original RPG Maker XP version of Zauber. The hongfire link is here so go check it out!
 
Now then, lets begin in the past, I'm not sure how well I explained why I dropped both my last game but I feel that I should, so here it is.

  • I wrote the game originally as a learning exercise, with the intention to carry it one given enough interest. Note, this is MY interest, not those of the community (though that would have contributed a little :p). I learnt a lot, so this was definitely a successful project in that regard.
  • Roguelikes are not the most popular of games, they are very niche I must admit, which probably didn't help people to like it :p
  • The Game Engine was bad. Sadly my inexperience at coding game engines showed here because the Game Engine and general design was clumsy, buggy and difficult to manage. This contributed to my decision to drop the game, because even in its small, infant stage it was riddled with so many bugs, and was already so bloated with unneccessary code that a complete rewrite was neccessary, and I could not muster the enthusiasm to do it. I was using an inheritance based design for the game entities, and there was just so many classes and so much excess code it was horrible to deal with :p
  • Real life: I had exams to revise for, luckily I have passed them all now :D so another 2 years of university for me! Woot!
So yeh, there's a list of some of my reasons to abandon the  ZauberRoguelike game. I'm sorry to all you who actually liked it, but as I have said the entire game code github repository is linked in the last post so you can see for yourself how ugly the design was :p

I haven't touched game programming all summer, I've had exams, then lots and lots of moving then just games and then of course GW2 :p But i'm back! With a new project. And with no further todo onto the future!

I'm currently working on a new game, this time a sidescroller. Not exactly a platformer sidescroller but tbh i'm not sure exactly what it'll turn out to be. This time however I will not be launching myself headfirst into creating the game itself, instead I will be creating a level editor (actually already completed, at least up to all the capabilities of the engine so far) and a bug free engine (well as close as possible). The engine is also using an Entity-Behavior based design, rather then straight up inheritance, and it is all commented so fingers crossed this time the project will be smoother. With this I will then release some example levels then I will ask you guys, as in the people who will actually play the game, what cool stuff do you think I should put in it. Of course my trademark terrible dialogue will be in there, and magic and gender switching. I have a few ideas but i'm interested in what you guys think would be fun.

Leave a comment with your thoughts on all this, and I will try to keep you all updated on the progress of the game. Oh, and don't worry, it will be fully graphical this time :p

Friday 4 May 2012

Half-Kaizer Resources

Due to the very underwhelming response to my game making attempts I've decided to suspend the creation of ZauberRoguelike indefinitely. However over the course of making this game I have created and collated many resources for the infamous and rare Half-Kaizer body type. These I thought I would share with you all, so you may benefit from my labours a bit more. Included is also a few of my sex sprites, so there can maybe by some RPG Maker games using this spritesheet as a base created :p

Here is a zip with a very interesting tool for creating RPG Maker sprites from parts (using RPG Maker). I didn't make it, but I cannot find the author anywhere so I'll just upload it here for you all:

http://www.mediafire.com/?tdc6ssodthj932u

And here is a zip with all the resources I have created or found:


http://www.mediafire.com/?9ey9c1hdbcjb261

You do not have to credit me, but if you do use them in a game I'd appreciate an email/post so that I can play it :p

I hope you find these resources useful.

Also you can find the entire game source here, if that interests you:

https://github.com/infinity8/ZauberRoguelike

Sunday 29 April 2012

Update 0.2.1.1

Tiny update with a couple of bugfixes for wardens dialogue scenes.

Enjoy :D

Version 0.2.1.1 - PreAlpha

For you windows users here is a nice easy .exe to run:

http://www.mediafire.com/?q22dco6q4riti5a

And for everyone else here is the .jar:

http://www.mediafire.com/?jl1byeb5fox1fe3